How To Write Retro Games: Web-Programming
How to Write Retro Games - Web Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern te…
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How to Write Retro Games - Web Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern te…
Master practical coding skills.
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) provides a fresh…
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Graphics and Compute: Volume 5 Ray-Tracing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tec…
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Discover how to turn raw data into interactive 3D experiences using Three.js and JavaScript.
Learn how to build 3D visualizations using Three.js.
A deep, practical guide to the systems and architecture that power modern games.
Learn the core principles of game engine architecture.
Code Classic Arcade Games - Web Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern t…
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WebGPU Development Pixels: Shader Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern…
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A concise guide to understanding and shaping the emotional and cognitive journey players experience inside your game.
Learn how players perceive and interpret game systems.
101 WebGL & GLSL Projects (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
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