Computer Graphics
DirectX+HLSL/Graphics/Compute All-in-One
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
Read Them Repeat / THE CATALOGUE
Ask whether you want a one-time introduction or something to consult again.
Try a topic plus an author, or use an ISBN for an edition. Need help choosing?
322 books matching “Shader Development”
Clear filters
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
Your definitive guide to the WebGPU API and WGSL shading language for modern, high-performance graphics and compute on the web.
Gain a thorough understanding of the WebGPU API and pipeline.
Ask whether you want a one-time introduction or something to consult again.