Foundations of Graphics & Compute - Volume 2: Rendering
Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas…
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Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas…
Master practical coding skills.
WebGPU (Graphics and Compute) API in 20 Minutes (Coffee Break Series) provides a fresh and engaging entry point into one of the most dynamic are…
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) provides a fresh…
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Game Inverse Kinematics: A Practical Introduction provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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JavaScript is NOT a Toy (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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A practical deep dive into the physics, mathematics, and engineering behind stable real‑time simulations.
Understand how constraints and contacts are formulated and solved.
Kinematics and Dynamics provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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Special Effects Programming with WebGPU (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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Special Effects Programming with WebGPU (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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WebGPU Development Pixels: Shader Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern…
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Computational Game Dynamics provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
Learn how to bring your games to life with physics that feel right—without needing a PhD in math.
Understand core physics concepts used in games.
Ask whether you want a one-time introduction or something to consult again.